4 edition of Flight 13 (GURPS) found in the catalog.
|Statement||Steve Jackson Games|
|Publishers||Steve Jackson Games|
|The Physical Object|
|Pagination||xvi, 124 p. :|
|Number of Pages||92|
nodata File Size: 8MB.
Clinical disorders of fluid and electrolyte metabolism / [edited by] Morton H. Maxwell, Charles R. Kleeman, Robert G. Narins.
Detailed descriptions of an aircraft, airport and city, with information usable in any setting. With an upcoming move, I have a ton of gaming stuff to get rid of. New scenario ideas for expanding the adventure. Love the Mexican Magical Realism vampire. After driving fruitlessly about the city, she came here to trade her torn clothing for a fresh uniform from her locker.
In particular, it fits very well with aor campaign. Osmid Civilization The Osmids live on the surface of K'ssg, concentrated mostly in the watered canyons. This alone could lead to an entire campaign. Why do I have this? Hair color changes according to some internal Flight 13 (GURPS), rippling through the hues from sandy-white to darkest brown; the change takes place only at the roots, so that the Osmid mane — usually braided and coiled around each ear — is striped.
The adventurers can avert disaster with daring and some good diplomacy — if they try. The title of this work is simply "TEXT". It requires only thebut is compatible with any other GURPS modern or futuristic worldbook. White Dwarf, Issues: 152, 178, 181, 216, 219, 220, 225, 226, 227, 228, 229, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 252, 253, 254,255, 256, 257, 258, 259, 260, 261, 263, 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, 275, 276, 277, 278, 279, 280, 300 with Poster.
The difference is that the Osmid "transformees" are not dissolving into goo, but transforming back to natural Osmid form.
In their natural state, they are 6" taller than humans of the same ST, and weigh 20 lbs. When male patients came to the aid of the doctor as Toni saw thingsthey were also subdued by the staff.
- combination setting book and adventure entwined as one; Origins Nominee for Best Adventure of 1988• Both groups have the attention of the Markann.
The basic idea is that the Pseudo-Humans from the adventure are not androids created by the Markann, but a subject race with unusual "plasmoid" biology. Will gladly add for free to any other order.
New Encounters The Hospital War.
Their joints are thick, and their hands and feet are oversized — no one would ever mistake them for human.
The gas persists for 20 minutes.
Suddenly, the routine of air travel becomes anything but routine.
Osmids have hair only on the backs of their hands and feet, and on the tops of their heads.