Last edited by Steve Jackson Games
11.06.2021 | History

4 edition of Flight 13 (GURPS) found in the catalog.

Flight 13 (GURPS)

un libro del pueblo

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      • nodata

        StatementSteve Jackson Games
        PublishersSteve Jackson Games
        LC Classifications1989
        The Physical Object
        Paginationxvi, 124 p. :
        Number of Pages92
        ID Numbers
        ISBN 101556341385

        nodata File Size: 8MB.

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Flight 13 (GURPS) by Steve Jackson Games Download PDF EPUB FB2

Detailed descriptions of an aircraft, airport and city, with information usable in any setting. With an upcoming move, I have a ton of gaming stuff to get rid of. New scenario ideas for expanding the adventure. Love the Mexican Magical Realism vampire. After driving fruitlessly about the city, she came here to trade her torn clothing for a fresh uniform from her locker.

Warehouse 23

In particular, it fits very well with aor campaign. Osmid Civilization The Osmids live on the surface of K'ssg, concentrated mostly in the watered canyons. This alone could lead to an entire campaign. Why do I have this? Hair color changes according to some internal Flight 13 (GURPS), rippling through the hues from sandy-white to darkest brown; the change takes place only at the roots, so that the Osmid mane — usually braided and coiled around each ear — is striped.

The adventurers can avert disaster with daring and some good diplomacy — if they try. The title of this work is simply "TEXT". It requires only thebut is compatible with any other GURPS modern or futuristic worldbook. White Dwarf, Issues: 152, 178, 181, 216, 219, 220, 225, 226, 227, 228, 229, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 252, 253, 254,255, 256, 257, 258, 259, 260, 261, 263, 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, 275, 276, 277, 278, 279, 280, 300 with Poster.

The difference is that the Osmid "transformees" are not dissolving into goo, but transforming back to natural Osmid form.

GURPS Flight 13 Steve Jackson Games Horror/space Adventure 6108 for sale online

In their natural state, they are 6" taller than humans of the same ST, and weigh 20 lbs. When male patients came to the aid of the doctor as Toni saw thingsthey were also subdued by the staff.

- combination setting book and adventure entwined as one; Origins Nominee for Best Adventure of 1988• Both groups have the attention of the Markann.

The basic idea is that the Pseudo-Humans from the adventure are not androids created by the Markann, but a subject race with unusual "plasmoid" biology. Will gladly add for free to any other order.